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Skins
The MRA has the ability for you
to customise its look and feel by loading a backdrop and
graphical buttons. This allows people with an artistic flare
to develop the graphical masterpieces and everyone else
to benefit from them. All the Skins developed for
the MRA will be available from the Skins
Downloads pages.
This page describes the following
in detail for you:
The following is an example of the
screen display of the Skins Tab. Please either select
the Hot Spots on the picture or refer below screen shot
for details of each element on this tab.

Available Skins
This displays alist of the currently available Skins which
can be loaded.
Tip: Single-clicking the
selected Skin will preview it in the Preview window.
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Load
Skin
Load the currently selected Skin into the MRA.
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Save
Skin
Save any amendments that you have made to the colour
scheme for the current Skin as a theme. The Skin can
then be distributed as a complete article by zipping up
the content of the directory and forwarding
to me.
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Settings
This set of controls enables you to configure the
settings for the currently loaded Skin. For all colour
controls you can select from any pre set colours or create
you own custom colours.
These settings include:
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Settings
- Text Colour
Enables you to set the required colour for all
Text used within the MRA (excluding button text).
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Settings
- Background Colour
Enables you to set the required colour for the
Background.
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Settings
- Button Background Colour
Enables you to set the required colour for the
Button Background.
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Settings
- Button Text Colour
Enables you to set the required colour for the
Button Text.
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Settings
- Highlighted Button Text Colour
Enables you to set the required colour for the
Highlighted Button Text when the button is active.
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Settings
- Frame Box Colour
Enables you to set the required colour for the
Frame Box outline.
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Settings
- Radio On Colour
Enables you to set the required colour for Radio
buttons when they are active.
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Settings
- Use Graphic Buttons
Enables you to set whether your Skin is using Graphical
Buttons, i.e. those represented by a separate graphic. If
the Skin does not use the buttons then leaving this option
clear will speed up the load time of the MRA as it does
not try to look for available buttons.
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Settings
- Button Caption Position
Enables you to set the required position for button
text - soon to be implemented.
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Preview
Backdrop
Enables you to preview the backdrop of a Skin before
installing it. (as described in Available
Skins).
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Clear
Skin
Enables you to clear the current Skin and return
to the default settings for the MRA.
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Launch
FIFA
As it says, once you have installed your required
league you can run the game directly from the MRA.
It will select the correct version of FIFA to run based
on the settings against this version of the Game.
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Exit
As it says, exit the MRA.
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How
to Develop a Skin
To create customised themes (Skins) for the Sweetpatch MRA
you can create any or all of the following graphics.
They must be the exact size else the MRA will automatically
clip them.
The Skins
.cfg file
All the files required
for a skin should be packaged together in a folder. This
folder should contain:
- Skin.cfg
- Backdrop.jpg or backdrop.bmp
(unlike the previous version this version does NOT currently
support the .gif format)
- It can also contain a bitmap
image for a button called button.bmp
The best way to create a new Skin
would be to copy the Sweetpatch Skin Folder and then replace
the images with yours, and then use Sweetpatch to change
the colours.
Skin background
image
Your skin can have
a background image, this image must be 618 x 452 pixels.
This image must be called backdrop.jpg or .bmp. Unlike the
previous version this version does NOT currently support
the .gif file format.
Changing
the Colours
To change the colour
of a skin element i.e. the Text Colour, click on the coloured
boxed to the right of "Text" in the Skins Settings
Frame.
You will then be presented with
a color 'chart' (as below image) which you can pick a basic
colour to change the Text to.

If you need to us a colour which is not
on the Basic Chart then click on the button 'Define Custom
Colors>>' and it will then open out the dialog as
below.

From here you can then set your
custom color, after you have 'created' the correct colour
just press the 'Add to Custom Colors' Button and then Ok.
Tip: the Red, Green &
Blue values are decimal, so if you have a 'Web' colour which
is in hex convert each of the two hex numbers into their
decimal values, you can use the Windows Calculator for this.
(You have to use the Scientific view for this). e.g.

The colour pink above is #FF80C0
This is split in their hex numbers
of
- Red - FF
- Green - 80
- Blue - C0
These translate in decimal
- Red - 255
- Green - 128
- Blue - 192
As you can see above.
Defining
a Custom Button
You can now define
one Bitmap which will be used as a backdrop for all the
buttons. This bitmap has a size of 89 by 29 pixels. It will
make any part of the button transparent which is the same
colour as the pixel in the top left hand corner. By using
only one bitmap now, it saves a lot of time for a developer
and also these buttons can be used by any language as they
do not have any text 'printed' on them. e.g.

Would produce a button with 3 Red Circles,
the yellow outside would be transparent.

The example above would have a transparent
circle inside the middle circle.
Conclusion
I hope you find this a useful addition to the MRA, especially
if you are graphically minded, as the options for customisation
should now be unlimited.
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How to distribute my own developed
Skins
If you have developed your own Skins that you would like
the world to benefit from then please create a zip file
with the name of your Skin, i.e. Chelsea.zip, which contains
all the files for your Skin, including:
- The Backdrop file
- The Button.bmp file if used
- The Skin.cfg file
- A readme.txt file to describe
the Skin and any other details you want to mention
When you have generated this zip file
please send
it to me stating which country and league your team competes
in, or a description of the Skin if it is classed as a Special
or Treat, and I will ensure it is posted on the downloads
page and that you receive the credit for it.Back
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